[Start of Your Main Phase] If you have a level 5 or
higher Digimon in play, gain 1 memory. If your
opponent has a level 5 or higher Digimon in play,
gain 1 memory. [Your Turn] When one of your Digimon
digivolves into a yellow or green Digimon, you may
suspend this Tamer to have 1 of your opponent’s
Digimon get -1000 DP until the end of your
opponent’s turn.
Security
[Security] Play this card without paying its memory
cost.