[Start of Your Turn] If you have a suspended Digimon
in play, gain 1 memory. If your opponent has a
suspended Digimon in play, gain 1 memory. [All
Turns] When one of your green or blue Digimon
deletes an opponent’s Digimon in battle and
survives, you may suspend this Tamer to <Draw 1>.
(Draw 1 card from your deck.)
Security
[Security] Play this card without paying its memory
cost.