While you have a Digimon or Tamer with the
[ADVENTURE] trait on the field, you can ignore this
card's color requirements.
[Main] Reveal the
top 3 cards of your deck. Add 1 card with the
[ADVENTURE] trait among them to the hand. Return the
rest to the bottom of the deck. Then, place this
card in the battle area.
[Main] <Delay> (By
trashing this card after the placing turn, activate
the effect.)
・Gain 2 memory.