[Start of Your Main Phase] If you have a blue
Digimon in play, gain 1 memory. If you have a green
Digimon in play, gain 1 memory.[Your Turn] When one
of your Digimon digivolves into a Digimon with 2 or
more colors, you may suspend this Tamer to unsuspend
that Digimon.
Security
[Security] Play this card without paying its memory
cost.