[Start of Your Main Phase] If you have 8 or more
cards in hand, gain 1 memory. If your opponent has 8
or more cards in hand, gain 1 memory. [Your Turn]
When one of your blue or red Digimon becomes
unsuspended, you may suspend this Tamer to return 1
of your opponent’s level 3 Digimon to its owner’s
hand.
Security
[Security] Play this card without paying its memory
cost.